33.2.2 Patch Notes - Constructed Nerfs, Variety of Battlegrounds Updates & Bug Fixes

Blizzard just revealed all the balance changes they previously teased for the upcoming patch, which is likely dropping within the hour.

Quote from Blizzard
Our goal this expansion was to bring Quests closer to the level they reached in their first two appearances, rather than the overperformance seen with Questlines in United in Stormwind.

Quote from Blizzard

Hearthstone balance changes, Battlegrounds updates, and some bug fixes go live today!


Hearthstone Updates

Dev Comment: Well met! We want to share a quick update covering two things: a small set of balance changes and the current status of Quests. The meta features a wide variety of decks across classes and strategies, balanced well against each other, so we've avoided major changes that could disrupt things ahead of the mini-set launch. Instead, we focused on a couple of play patterns that needed adjustment.

Amirdrassil has been the strongest card in Druid since its release, especially in Owlonius Druid where it fuels the OTK gameplan. This change slows it down and makes it riskier to keep in the mulligan.

Reserved Spot has been enabling explosive early turns in Handbuff Hunter, so we've made it a bit slower and more measured to reduce those blowouts.

We've been following community discussions around the power level of Quests and appreciate everyone who's taken the time to share their thoughts. Our goal this expansion was to bring Quests closer to the level they reached in their first two appearances, rather than the overperformance seen with Questlines in United in Stormwind. For that reason, we're not making further Quest buffs in this patch, but we'll continue monitoring their power level following the mini-set.

Amirdrassil

  • Old: 4 mana.
  • New: 5 mana.

HS_DRUID_FIR_907_enUS_Amirdrassil-115631_NORMAL.png

Reserved Spot

  • Old: 3 mana.
  • New: 4 mana.

HS_WARRIOR_WORK_021_enUS_ReservedSpot-110780_NORMAL.png


Battlegrounds Updates

Dev Comment: This patch primarily targets the overperformance of cycling Elementals, Flotsam Flinger Murlocs, and spell-buffing Undead, while also rebalancing Stomping Stegodon Beasts. We're also buffing underperformers such as Goldrinn Beasts, Demons, and Quilboar that synergize with Blood Gems played from hand.

The adjustment to Stomping Stegodon (granting +2 Attack but no Health) is intended to reduce the comp's snowballing potential when minions survive too long in combat, which can lead to frustrating play patterns (especially in Duos). To compensate for the now more fragile Stegodon builds, we're bringing back P-0UL-TR-0N to give the strategy more late-game potential.

We will continue to monitor the meta as it develops and make additional adjustments as needed. Thank you for all you feedback so far on the new season and we'll see you in the Tavern!


Hero Updates


Armor Changes

The following Heroes now have less Armor:

  • Ini Stormcoil has 12 Armor, 6 Armor in Duos, and 10 Armor in low ranks
  • Millificent Manastorm has 16 Armor, 5 Armor in Duos, and 13 Armor in low ranks
  • Fungalmancer Flurgl has 14 Armor, 15 Armor in Duos, and 12 Armor in low ranks
  • Ozumat has 15 Armor, 7 Armor in Duos, and 13 Armor in low ranks
  • Ragnaros the Firelord has 16 Armor, 13 Armor in Duos, and 14 Armor in low ranks
  • Sneed has 18 Armor, and 15 Armor in Duos
  • Onyxia has 16 Armor, and 14 Armor in Duos

The following Heroes now have more Armor:


Minion and Spell Updates


Minion Changes

Nalaa the Redeemer

  • Old: 5/7. Whenever you cast a Tavern spell, give a friendly minion of each type +2/+1.
  • New: 5/8. Whenever you cast a Tavern spell, give a friendly minion of each type +2/+2.

HS_NEUTRAL_BG28_551_enUS_NalaatheRedeemer-104468_NORMAL.png HS_NEUTRAL_BG28_551_G_enUS_NalaatheRedeemer-104471_GOLDEN.png

Stomping Stegodon

  • Old: 3/3. Rally: Give your other Beasts +1/+1 and this Rally.
  • New: 4/4. Rally: Give your other Beasts +2 Attack and this Rally.

HS_HUNTER_BG33_840_enUS_StompingStegodon-122286_NORMAL.png HS_HUNTER_BG33_840_G_enUS_StompingStegodon-122287_GOLDEN.png

Raptor Elder

  • Old: 2/7. Your Beasts have +1/+1. (Improved by each Beast you've summoned this combat!)
  • New: 2/8. Your Beasts have +2/+2. (Improved by each Beast you've summoned this combat!)

HS_HUNTER_BG33_842_enUS_RaptorElder-122290_NORMAL.png HS_HUNTER_BG33_842_G_enUS_RaptorElder-122291_GOLDEN.png

Mama Bear

  • Old: 4/4. Whenever you summon a Beast, give it +4/+4.
  • New: 5/5. Whenever you summon a Beast, give it +5/+5.

HS_HUNTER_BGS_021_enUS_MamaBear-60036_NORMAL.png HS_HUNTER_TB_BaconUps_090_enUS_MamaBear-60038_GOLDEN.png

Goldrinn, the Great Wolf

  • Old: 4/4. Deathrattle: For the rest of this combat, your Beasts have +4/+4.
  • New: 5/5. Deathrattle: For the rest of this combat, your Beasts have +5/+5.

HS_HUNTER_BGS_018_enUS_GoldrinntheGreatWolf-59955_NORMAL.png HS_HUNTER_TB_BaconUps_085_enUS_GoldrinntheGreatWolf-59956_GOLDEN.png

Stray Satyr

  • Old: 1/6
  • New: 2/6

HS_WARLOCK_BG33_151_enUS_StraySatyr-122110_NORMAL.png HS_WARLOCK_BG33_151_G_enUS_StraySatyr-122111_GOLDEN.png

Insatiable Ur'zul

  • Old: 4/6. Taunt. After you play a Demon, consume a minion in the Tavern to gain its stats.
  • New: 4/7. Taunt. After you play a Demon, consume 2 minions in the Tavern to gain their stats.

HS_WARLOCK_BG21_004_enUS_InsatiableUrzul-72060_NORMAL.png HS_WARLOCK_BG21_004_G_enUS_InsatiableUrzul-72821_GOLDEN.png

Silent Enforcer

  • Old: 7/2. Taunt. Deathrattle: Deal 4 damage to all non-Demon minions.
  • New: 8/2. Taunt. Deathrattle: Deal 4 damage to all minions (except friendly Demons).

HS_WARLOCK_BG33_156_enUS_SilentEnforcer-122605_NORMAL.png HS_WARLOCK_BG33_156_G_enUS_SilentEnforcer-122606_GOLDEN.png

Nimble Hatchling

  • Old: [Tier 4]
  • New: [Tier 5]

HS_WARRIOR_BG33_244_enUS_NimbleHatchling-122440_NORMAL.png HS_WARRIOR_BG33_244_G_enUS_NimbleHatchling-122441_GOLDEN.png

Twilight Watcher

  • Old: 3/7. Whenever a friendly Dragon attacks, give your Dragons +1/+3.
  • New: 3/8. Whenever a friendly Dragon attacks, give your Dragons +1/+2.

HS_WARRIOR_BG33_245_enUS_TwilightWatcher-122442_NORMAL.png HS_WARRIOR_BG33_245_G_enUS_TwilightWatcher-122443_GOLDEN.png

Blue Whelp

  • Old: 2/6
  • New: 1/5

HS_WARRIOR_BG33_924_enUS_BlueWhelp-122674_NORMAL.png HS_WARRIOR_BG33_924_G_enUS_BlueWhelp-122675_GOLDEN.png

Lantern Lava

  • Old: [Tier 4] 4/4
  • New: [Tier 5] 5/5

HS_MAGE_BG33_331_enUS_LanternLava-122650_NORMAL.png HS_MAGE_BG33_331_G_enUS_LanternLava-122651_GOLDEN.png

Gleaming Trader

  • Old: 3/6. Divine Shield After a friendly minion loses Divine Shield, your minions have +2 Attack for the rest of this combat.
  • New: 3/8. Divine Shield After a friendly minion loses Divine Shield, your minions have +3 Attack for the rest of this combat.

HS_PALADIN_BG33_805_enUS_GleamingTrader-122072_NORMAL.png HS_PALADIN_BG33_805_G_enUS_GleamingTrader-122073_GOLDEN.png

Flotsam Flinger

  • Old: 3/6. At the end of your turn, trigger the Battlecries of your minions from Tier 3 or below.
  • New: 3/7. At the start of your turn, trigger the Battlecries of your minions from Tier 3 or below.

HS_SHAMAN_BG33_892_enUS_FlotsamFlinger-122279_NORMAL.png HS_SHAMAN_BG33_892_G_enUS_FlotsamFlinger-122280_GOLDEN.png

Magicfin Mycologist

  • Old: [Tier 5] 2/8
  • New: [Tier 6] 4/8

HS_SHAMAN_BG33_891_enUS_MagicfinMycologist-122277_NORMAL.png HS_SHAMAN_BG33_891_G_enUS_MagicfinMycologist-122278_GOLDEN.png

Bassgill

  • Old: [Tier 4] 6/2
  • New: [Tier 3] 5/2

HS_SHAMAN_BG26_350_enUS_Bassgill-98926_NORMAL.png HS_SHAMAN_BG26_350_G_enUS_Bassgill-98929_GOLDEN.png

Coldlight Diver

  • Old: 4/1
  • New: 3/1

HS_SHAMAN_BG33_894_enUS_ColdlightDiver-122283_NORMAL.png HS_SHAMAN_BG33_894_G_enUS_ColdlightDiver-122284_GOLDEN.png

Greedy Snaketongue

  • Old: 3/6
  • New: 2/4

HS_DEMONHUNTER_BG33_315_enUS_GreedySnaketongue-122213_NORMAL.png HS_DEMONHUNTER_BG33_315_G_enUS_GreedySnaketongue-122214_GOLDEN.png

Sundered Matriarch

  • Old: [Tier 5] 6/3. Whenever you cast a spell, give your minions +1 Health.
  • New: [Tier 6] 7/4. Whenever you cast a spell, give your minions +2 Health.

HS_DEMONHUNTER_BG33_923_enUS_SunderedMatriarch-122672_NORMAL.png HS_DEMONHUNTER_BG33_923_G_enUS_SunderedMatriarch-122673_GOLDEN.png

Deep Blue Crooner

  • Old: 2/2. Spellcraft: Give a minion +2/+2 until next turn. Improve your future Deep Blues.
  • Old: Deep Blues: Give a minion +2/+2 until next turn. Improve your future Deep Blues.
  • New: 2/3. Spellcraft: Give a minion +2/+3 until next turn. Improve your future Deep Blues.
  • New: Deep Blues: Give a minion +2/+3 until next turn. Improve your future Deep Blues.

HS_DEMONHUNTER_BG26_502_enUS_DeepBlueCrooner-98886_NORMAL.png HS_DEMONHUNTER_BG26_502_G_enUS_DeepBlueCrooner-98887_GOLDEN.png

HS_NEUTRAL_BG26_502t_enUS_DeepBlues-98916_NORMAL.png HS_NEUTRAL_BG26_502_Gt_enUS_DeepBlues-98918_GOLDEN.png

Bigwig Bandit

  • Old: [Tier 3] 3/4
  • New: [Tier 4] 4/6

HS_ROGUE_BG33_822_enUS_BigwigBandit-122179_NORMAL.png HS_ROGUE_BG33_822_G_enUS_BigwigBandit-122180_GOLDEN.png

Lost City Looter

  • Old: [Tier 4] 5/5
  • New: [Tier 3] 2/2

HS_ROGUE_BG33_820_enUS_LostCityLooter-122175_NORMAL.png HS_ROGUE_BG33_820_G_enUS_LostCityLooter-122176_GOLDEN.png

Captain Sanders

  • Old: Battlecry: Make a friendly Pirate Golden.
  • New: Battlecry: Make a friendly minion from Tier 6 or below Golden.

HS_ROGUE_BG25_034_enUS_CaptainSanders-97539_NORMAL.png HS_ROGUE_BG25_034_G_enUS_CaptainSanders-97540_GOLDEN.png

Hot-Air Surveyor

  • Old: [Tier 5] 5/8
  • New: [Tier 4] 3/7

HS_DRUID_BG30_121_enUS_Hot-AirSurveyor-113152_NORMAL.png HS_DRUID_BG30_121_G_enUS_Hot-AirSurveyor-113153_GOLDEN.png

Gem Smuggler

  • Old: [Tier 4] 3/4. Battlecry: Play a Blood Gems on all your other minions.
  • New: [Tier 5] 4/5. Battlecry: Play 2 Blood Gems on all your other minions.

HS_DRUID_BG25_155_enUS_GemSmuggler-101594_NORMAL.png HS_DRUID_BG25_155_G_enUS_GemSmuggler-101595_GOLDEN.png

Friendly Geist

  • Old: [Tier 5] 7/3. Deathrattle: Your Tavern spells that gives stats grant an extra +2 Attack this game.
  • New: [Tier 4] 6/3. Deathrattle: Your Tavern spells that gives stats grant an extra +1 Attack this game.

HS_DEATHKNIGHT_BG32_880_enUS_FriendlyGeist-120219_NORMAL.png HS_DEATHKNIGHT_BG32_880_G_enUS_FriendlyGeist-120221_GOLDEN.png

Anub'arak, Nerubian King

  • Old: [Tier 4] 4/3
  • New: [Tier 3] 3/2

HS_DEATHKNIGHT_BG25_007_enUS_AnubarakNerubianKing-95259_NORMAL.png HS_DEATHKNIGHT_BG25_007_G_enUS_AnubarakNerubianKing-95260_GOLDEN.png

Ride-or-Die

  • Old: 2/2
  • New: 3/2

HS_DEATHKNIGHT_BG33_115_enUS_Ride-or-Die-122485_NORMAL.png HS_DEATHKNIGHT_BG33_115_G_enUS_Ride-or-Die-122486_GOLDEN.png

Eternal Knight

  • Old: 5/1. Has +1/+1 for each friendly Eternal Knight that died this game (wherever this is).
  • New: 4/1. Has +2/+1 for each friendly Eternal Knight that died this game (wherever this is).

HS_DEATHKNIGHT_BG25_008_enUS_EternalKnight-95261_NORMAL.png HS_DEATHKNIGHT_BG25_008_G_enUS_EternalKnight-95262_GOLDEN.png

Jelly Belly

  • Old: 3/4. After a friendly minion is Reborn, gain +1/+2 permanently.
  • New: 2/3. After a friendly minion is Reborn, gain +2/+3 permanently.

HS_DEATHKNIGHT_BG25_005_enUS_JellyBelly-95255_NORMAL.png HS_DEATHKNIGHT_BG25_005_G_enUS_JellyBelly-95256_GOLDEN.png

Noisul of the Many Faces

  • Old: 3/9. Whenever you summon an Undead, give all your Undead +1/+1 permanently.
  • New: 4/10. Whenever you summon an Undead, give all your Undead +2/+1 permanently.

HS_DEATHKNIGHT_BG32_325_enUS_NoisuloftheManyFaces-120106_NORMAL.png HS_DEATHKNIGHT_BG32_325_G_enUS_NoisuloftheManyFaces-120107_GOLDEN.png

Dev Comment: The following minions received text updates to better reflect their intended functionality, with no gameplay changes made.

Sky Admiral Rogers

  • Old: Whenever you spend 9 Gold, get a random Bounty. (9 left!)
  • New: After you spend 9 Gold, get a random Bounty. (9 left!)

HS_ROGUE_BG33_823_enUS_SkyAdmiralRogers-122516_NORMAL.png HS_ROGUE_BG33_823_G_enUS_SkyAdmiralRogers-122517_GOLDEN.png

Vine Climber

  • Old: After you play an Elemental, give it +2/+2. (Improved by each minion you've played this turn!)
  • New: Whenever you play an Elemental, give it +2/+2. (Improved by each minion you've played this turn!)

HS_MAGE_BG33_334_enUS_VineClimber-122656_NORMAL.png HS_MAGE_BG33_334_G_enUS_VineClimber-122657_GOLDEN.png

Holo Rover

  • Old: Rally: Get a random Magnetic Mech.
  • New: Divine Shield. Rally: Get a random Magnetic Mech.

HS_PALADIN_BG31_175_enUS_HoloRover-115674_NORMAL.png HS_PALADIN_BG31_175_G_enUS_HoloRover-115675_GOLDEN.png


Spell Changes

Selfish Bounty

  • Old: Give a minion +6/+6.
  • New: Give your left-most minion +6/+6.

HS_NEUTRAL_BG33_813_enUS_SelfishBounty-122184_NORMAL.png

Sanctify

  • Old: 2 cost.
  • New: 1 cost.

HS_NEUTRAL_BG33_817_enUS_Sanctify-122899_NORMAL.png

Nimble Wingbeat

  • Old: Give a Dragon +10 Health and Windfury.
  • New: Give a Dragon +8 Health and Windfury.

HS_NEUTRAL_BG33_248_enUS_NimbleWingbeat-122448_NORMAL.png

Mounting Avalanche

  • Old: Sell a friendly minion. Then choose an Elemental to give its stats to.
  • New: Sell a friendly minion. Give its stats to your left-most Elemental.

HS_NEUTRAL_BG33_899_enUS_MountingAvalanche-122862_NORMAL.png


Minion and Spell Pool Changes


Minion Changes

The following Minions have been removed from the minion pool:

The following Minions are returning to the minion pool:


Quest Reward Pool Changes

Anima Bribe has been removed from the Quest pool. Wondrous Wisdomball has been added back into the Quest pool.

The following Quest Rewards are easier to complete:

The following Quest Rewards are more difficult to complete:

Grim Freshener

  • Old: Avenge (3): Gain a free Refresh.
  • New: Avenge (2): Gain a free Refresh.

HS_NEUTRAL_BG33_Reward_004_enUS_GrimFreshener-122015_NORMAL.png

Cycle of Energy

  • Old: Avenge (4): Get a random Tavern spell.
  • New: Avenge (3): Get a random Tavern spell.

HS_NEUTRAL_BG28_Reward_504_enUS_CycleofEnergy-110303_NORMAL.png

Cooked Book

  • Old: After you buy a minion, give it +1/+1 and upgrade this.
  • New: After you buy a minion, give it +2/+2 and upgrade this.

HS_NEUTRAL_BG24_Reward_306_enUS_CookedBook-89650_NORMAL.png

Jumbo Warehouse

  • Old: At the start of your next turn, gain 8 Gold and choose a Greater Trinket to buy.
  • New: At the start of your next turn, gain 4 Gold and choose a Greater Trinket to buy.

HS_NEUTRAL_BG33_Reward_015_enUS_JumboWarehouse-122014_NORMAL.png

Quaint Boutique

  • Old: At the start of your next turn, gain 8 Gold and choose a Lesser Trinket to buy.
  • New: At the start of your next turn, gain 4 Gold and choose a Lesser Trinket to buy.

HS_NEUTRAL_BG33_Reward_014_enUS_QuaintBoutique-122013_NORMAL.png


Trinket Changes

Behemoth Portrait has been removed from the trinket pool.


Gameplay Updates

In order to allow for enough time to strategize during the more complex turns later in the game, the turn timer has been increased by 10 seconds starting round 9 and after.


Bug Fixes and Game Improvements

  • [Battlegrounds] Fixed a bug where Motley Phalanx did not give permanent stats and returned it to the minion pool.
  • [Battlegrounds] Fixed a bug where Dune Dweller affected opponent's Taverns as well when triggered in combat.
  • [Battlegrounds] Fixed a mismatch between the text and functionality of Golden Goldrinn, the Great Wolf so its stat increase now correctly reflects the intended value.

Comments

  • To post a comment, please login or register a new account.
Posts Quoted:
Reply
Clear All Quotes